Solace

Solace

Career Foundry UX Program | Student Project

A therapy infused responsive web app converting pixels to inner peace for millennials in the UK

Stress is a universal struggle, yet support for our mental health can be hard to access for many reasons. What if a design solution could break down those barriers and offer a digital beacon of hope to this dark reality?

Solution

Solution

Solace

Soothing sensory experiences

Psychology backed strategies

Educational platform

Uplifting communication

Impact

Overview

Design Brief

 An inclusively designed responsive web app that provides health and wellness information.

Scope

Student Project.

Timeline

6 Months

6 Months

Role

Research

User Interviews

UX/UI Design

Workshop

User Testing

Prototype

Tools

Role

Team Lead

Strategy

UX/UI Design

Recruitment


Tools

Discover

Finding a gap in the market

Finding a gap in the market

Competitor pain points discovered in user review analysis

Content overload
No immediate stress relief
No human support

Entering the wellness market meant going head to head with 2 iconic products, Headspace and Calm. The thought made my blood run cold! But deep down I knew that no product is perfect. With careful analysis, I would find unsolved problems to spark the innovation needed to succeed.

Competitor analysis
Heuristic evaluation
SWOT analysis

Key Issues

Content overload
No immediate stress relief
No human support

Key Insights

Dark nature based theme
Proven coping strategies
Feeling of escapism

I conducted 4 user interviews

Dark nature based theme
Proven coping strategies
Feeling of escapism

I had half a day for research. I took that limited time and devoted it to high quality qualitative data. I conducted 4 interviews, asked participants for their permission to record the session and immersed myself their world.

Problem Statement

Maya needs instant access to simple coping strategies because searching while stressed is overwhelming.

I will know this to be true when Maya engages with the first strategy offered and reports an improvement in her wellbeing.

Explore

Emotional Design Strategy

Armed with insight, I whipped up a design strategy that would assassinate Headspace and Calm from the market and keep my focus on what Maya needed.

Viseceral Impact

Colour psychology

Aesthetics

Immersion

Sensory experience

Physical interaction

Amazement

Behavioural Impact

Journey narrative

Empathy

Personality

Guidance

Minimalism

Prompting

Reflective Impact

Gamification

Help centre

Dynamic personalisation

Community

Routine

I reframed the research into questions

I reframed the research into questions , mapped out Mayas journey and played around with user flows until stress relief features were no more than a few taps away.

How might I…
Offer immediate stress relief?
Include humanistic support?
Create the feeling of escapism?

Psychology-Backed Onboarding

I embedded proven stress relief strategies into the onboarding process for accessible, immediate stress relief. I expanded this over 4 screens to make sure Maya wasn’t overwhelmed by information.

Problem Statement

Maya needs instant access to simple coping strategies because searching while stressed is overwhelming.

User Story

As a busy mum, I want immediate stress relief so, I don't have to search for content

User Flow

Maya is a busy mum with two children. She works from home and often has to juggle family life and work commitments. Maya becomes overwhelmed, she picks up her phone in search of escape and decides to take a moment with Solace to calm down.

I conducted an open card sort to understand how Maya thinks

66% of participants grouped meditation and reflection together.

As a result, I included a journaling feature at the end of each meditation and in the main menu, ensuring it’s always within Maya’s reach.

50% of participants grouped ‘run streak’ with the home screen, indicating that tracking progress is important to Maya.

As a result, I included a journaling feature at the end of each meditation and in the main menu, ensuring it’s always within Maya’s reach.

Post-study question revealed that Maya prefers distraction as a method of stress relief.

As a result, I included a journaling feature at the end of each meditation and in the main menu, ensuring it’s always within Maya’s reach.

Build

Shaping interactions

Shaping interactions

Deep Breath Introduction

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

Selected State

This glowing effect provides visual confirmation, enhancing usability and mirroring real-world cues like a lit elevator button.

Document the system

I paid special attention to articulating the products reassuring ‘Tone of Voice’ as this is a unique asset that sets Solace apart from competitors.

Evolve

I invited Maya to a video call to test Solace in her home

Maya will use Solace the most at home, making a valid test environment. She thought out loud while completing direct and scenario-based tasks. I took notes throughout and organised my findings into a rainbow spreadsheet for analysis.

Tears stung my eyes when I realised my mistakes

Tears stung my eyes when I realised my mistakes

Tears stung my eyes when I realised my mistakes

Problems. BIG ones. My heart ached with a feeling of failure, but now was not the time to hide under my desk and cry. I was determined to help Maya overcome the stress that was leaving her so broken.

I reached out for help

I created a test report, rated the severity of my errors and requested a meeting with my mentor so I could hash out the solutions I had come up with, and lean into her experience to figure it out.

Error: Poor Readability

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

Fix: Achieve AAA Standards
Fix: Achieve AAA Standards
Fix: Achieve AAA Standards

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

Before

After

After

Before

Error: Poor Readability

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

Fix: Achieve AAA Standards

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

After

Before

Error: Poor Readability

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

Fix: Achieve AAA Standards

The ‘inhale’ gif runs for 5 seconds so Maya has time to read the instruction before starting a therapeutic deep breath.

After

Before

Error: Frustrating breathe feature

Instructions were hard to follow, no skip option, a mechanical countdown, and was out-of-sync.

Fix: Improve usability
Fix: Improve usability

Simplify language, add progress indicators, skip option for onboarding, redesign animation.

Before

After

Error: Missing system feedback

Failed to communicate autosave functionality.

Fix: New component
Fix: New component

Interactive snack bar.

Before

After

Good News!

Good News! Solace passed WCAG 2.1 AAA standards with flying colours. A final round of testing proved the redesign to be a hit. Maya navigated Solace with confidence, she looked physically relaxed and satisfaction rates soared. I sat back and beamed with pride, Solace was a success and Maya was happy! Woohoo!!

Good News! Solace passed WCAG 2.1 AAA standards with flying colours. A final round of testing proved the redesign to be a hit. Maya navigated Solace with confidence, she looked physically relaxed and satisfaction rates soared. I sat back and beamed with pride, Solace was a success and Maya was happy! Woohoo!!

Retro

What I learned about designing for people, not pixels.

Design for emotion

Successful products build powerful, evocative connections that make users feel something unforgettable. Design is not all about usability, the outcome must also bestow a meaningful user experience. Solace achieved this by offering a multi-sensory experience.

Micro-test core features

Small-scale testing would have allowed me to iterate faster and align the product with users needs before getting to high-fidelity stage. Testing early and failing fast is a necessary part of successful design.

Accessibility for everyone

Accessibility is the key to unlocking a more inclusive, seamless experience for everyone, elevating the design for all users, not just the minority.

Are you interested in leadership?
Are you interested in leadership?
Are you interested in leadership?

Shaping human needs into design

© Copyright 2025 Louise Sefton. All rights reserved.

Shaping human needs into design

© 2025 Louise Sefton. All rights reserved.

Shaping human needs into design

© 2025 Louise Sefton. All rights reserved.